label
An identifier (normally a name) which identifies a particular statement in a program. Labels are normally only needed to indicate the destination of a jump, which is the next instruction to be used after the jump instruction.
Related terms
immediate access store
symbol table
jump (1)
: (colon) (2)
identifier
instruction
statement
block diagram
Term sub categories
Programming
writing programs
- Jump:
- a -
- b -
- c -
- d -
- e -
- f -
- g -
- h -
- i -
- j -
- k -
- l -
- m -
- n -
- o -
- p -
- q -
- r -
- s -
- t -
- u -
- v -
- w -
- x -
- y -
- z -
- symbols